Bits and Pieces

  • Blogroll
  • Collectaholics
  • Who’s This Guy?
  • Words in Action

Becoming multifaceted (and convincing ourselves we need to be)

Posted by Seandood on March 16, 2013
Posted in: Linn-Benton Journalism, Miscellaneous, Personal. Tagged: ACP, Collegiate, Journalism, Linn-Benton Community College, Multimedia. Leave a Comment

Too many of us put great amounts of effort into adhering to one-dimensional labels and accomplishments. In reality, we could do so much more.

Truth be told, I never thought of myself as a newspaper or journalism person after taking nothing away from a middle school journalism class. However, that was one problem: I took nothing away from it. The teacher never properly motivated students to do their best work, or highlighted why ethics, morality, community engagement, and compelling story formations were truly important in the field.

Then again, we were middle school students. We seemed more concerned with Pokemon cards and some guy named Lou Bega singing about “a little bit of Jessica” on the side, or something.

Terrible song. Terrible.

Anyhow, I was even crazy about newspapers before my mediocre middle school experience. When I heard the local Corvallis Gazette-Times gave me an anonymous reference from a question I asked in kindergarten, I was thrilled (though they didn’t mention me by name). In elementary school I’d always collect or read any student publications I encountered.

But case in point: At the time I became so obsessed with doing something related to video games (because “video games” and “journalism” didn’t strike me at the time for some messed up reason) or psychology that I never even considered giving journalism another shot. I figured that, because of this one little experience in middle school, it wasn’t worth revisiting in the future. I didn’t have the proper amount of interest in the subject.

Even now I’m thinking of the possibilities of movie production (nothing major, just on the side) and involving myself more with multimedia. I made a movie for a poetry class based on “Monologue for an Onion” and apparently people like it.

It’s apparently national “embarrass myself” day.

And yes — I’m well aware I messed up the title on the intro screen.

As Jeff Halliday, a communication studies professor from Longwood University described at a student journalism convention, it’s better to be a multifaceted jack-of-all-trades as opposed to simply an expert in a single area. Now that’s not to say one shouldn’t be an expert in anything… just broaden your horizons and never be afraid to explore.

I’m personally ready to explore multiple avenues myself. Meanwhile, I continue refining my writing skills and contributing to news publications.

Oh, and video games.

Change who you are and what you like? Try doing more instead.

Posted by Seandood on December 20, 2012
Posted in: Miscellaneous, Modern Gaming, Personal. Tagged: Interests, Movies, Responsibility, Society, Video Games, Writing. 1 comment

In today’s society, simply being a “nice person” or “good at [consumption of media activity here]” isn’t remotely meaningful. Society wants helpers, creators, and innovators. Granted, politeness helps (I still believe this), but it’s nothing without true skills and contributions supporting these behaviors.

Now when it comes to changing behaviors to better suit social situations, we also see discussions involving hobbies like video games, movies, anime, and other so-called “nerdy” endeavors. When many people believe they must change something about themselves to better represent society, they immediately become defensive when it involves these activities.

“Well why should I NOT like this stuff? Just because society is a complete DICK that thinks everything should be about beer, football, and weightlifting, that’s supposed to be my interest too?”

Well no, and I’m addressing this because I used to be someone who said that.

In an article from Cracked, David Wong writes how changing attitudes and behaviors when life conditions become undesirable requires lots of reflection. Parts of this process may also involve self-denial and the reluctance to improve at all. When considering descriptors like “I like video games” or “I like to read” as highlights of your personality, you shouldn’t use these activities to define yourself in a one-dimensional way that excludes other factors.

Yes, feel free to enjoy what you like, but you don’t need to make it everything you are. Or even better, what else do you enjoy that also involves these hobbies? Have you ever tried programming any video games, or making any YouTube movies of your own? What about writing a book? There’s plenty out there, and many activities and endeavors benefit society in the process. For instance, if you play beautiful piano music, you could entertain and enlighten entire rooms with excellent renditions of Chopin Nocturnes.

But remember, you don’t need to completely remove other activities from your life. I know successful freelance writers and artists who love video games and anime. I know engineers and doctors who adore comic book heroes and Harry Potter. But again, they’re also doctors, engineers, artists, and writers. They help people and create things we all enjoy.

For instance, I started writing more. I still enjoy video games, but I also write and show other people how to improve their own work. In the past I hardly even blogged, and most of these entries were 10-minute rants involving subjects like “why things seem to suck so much.” I stopped writing altogether in 2007 because it just didn’t feel worthwhile. Sure, it was good to vent, but nobody enjoyed them and I sure as hell didn’t enjoy deleting them after 15 minutes of personal regret. Around 2008 something just clicked – I realized I was never terrible at writing, and that maybe I should improve my skills, read more than I do on average, and find a way to write about something more constructive.

I practice writing often. Whether it’s 200 words or 2,000, I make sure something gets logged and that I learn from the experience. It’s all part of the process, and I think that’s what Wong highlights as a major problem in his article: nobody likes the process.

Let me use another example. Ever play games like World of Warcraft, or any other intensive MMORPG video games that require ass loads of time? Do you look forward to obtaining the next awesome looking weapons and mounts you discover, or actually hunting and grinding for it? Yeah, there are some  intense workaholics out there (I’m arguably one of them) who adore the process and see it as part of the overall contribution. However, a majority of players probably hate it or don’t even think about it, and simply keep the reward in their mind as they grind and grind toward that shiny new sword.

ZR

A World of Warcraft archaeology reward known as “Zin’Rokh, Destroyer of Worlds.” Also known as “Destroyer of Hours” and “Harbinger of Sick Days.”

And that’s the trick: you have to keep your goals in mind, regardless of how pointless the task seems during the most boring times. That’s what you have to do in life. I didn’t become a better writer overnight, and I’m still convinced there’s work to do. Same thing applied when I lost 80 pounds and took up jogging, but that’s another story for another time.

Hell, Wong stated in his article that it took him nearly 13 years to realize his full potential. I’m still a 26-year-old transitioning into year three. So far I’ve edited for an independent site named Press Pause Radio, had seven community writings featured at Bitmob (now transferring to GamesBeat), and even had freelance work funded for a small town independent. Today, I help other folks with the basics of journalistic writing, and also run my community college’s student newspaper. But overall, I still have a long way to go. I have yet to write for a professionally established outlet, or spark extreme debates with dozens or hundreds of people who found my work. And to most big time editors I’m still “just another writer” until I create a better presentation of what I can offer. Even with everything you know, the world always asks “okay, but what else?”

And no, this doesn’t mean success requires you become a brain surgeon or engineer of the Mass Effect Crucible. Society wants motivated folks who realize there’s always something new to learn. We all progress by learning together and continuing forward. Unfortunately, we wouldn’t get far with an entire world full of “nice” people playing video games and complimenting each other’s clothing while they exchange Harry Potter trivia.

We all have so much potential, and probably more time than we even realize.

Guns, Video Games, Tragedy: Discussions and Generalizations

Posted by Seandood on December 20, 2012
Posted in: Modern Gaming, Personal. Tagged: Connecticut, Guns, Newtown, Spoons make people fat, Video Games, Violence. Leave a Comment

So let’s talk about guns, violence, and video games. Don’t worry though, I won’t go all “if guns make you fat then spoons kill kittens” on you.

But honestly, you can tell when some (not all) pro-gun individuals run out of legitimate arguments after becoming emotional and reacting over somebody regulating their precious firearms. However, I’m sure plenty of video game lovers did the exact same thing today after hearing the worst thing any gamer thinks they’ll ever hear: “video games cause society’s problems.“

First off, let me just say that it’s perfectly reasonable to discuss media culture as a part of the problem. After all, it could be one of many factors. In fact, I won’t deny it.

Regardless, to completely move attacks toward one element involved with broader issues is ridiculous. Then again, nobody would do that… right?

“It’s possible that the National Rifle Association, already on the defensive over gun control in the wake of the shootings, may try to shift some of the focus to violent media. Fox News today cites an “industry source” with news that the group’s scheduled Friday press conference will see it “push back” against those who look at gun control as a silver bullet solution to the problem.” – Videogamesindustry.biz

Aside from the shooter and his apparently unstable mother (who I wish would remain nameless everywhere), is something or someone to blame for Friday’s tragedy? Of course. However, is there a single factor alone? Definitely not.

We must consider every option we can, but we can’t talk when people cover their ears and shout “LA LA LA YOU’RE WRONG I’M RIGHT, LA LA LA” when they’re afraid of being incorrect. There’s no grand argument or blame factor that’s going to make this situation better, and we’ll only make it worse if we assume otherwise.

If we need more sound gun regulations, so be it. And if we conclude that video game culture requires change for social progression, then we change it. Hell, maybe we could finally show people how benevolent and grown-up our culture truly is, even though… you know, it’s not like video game folks support charities or anything (SPOILER: they do).

What I’m basically saying is don’t stop these discussions, but do quit obsessing over being correct in every single argument. Even if your points are remotely valid, they still won’t solve anything so complex overnight. Be patient, well-presented, and make sure you contribute something worthwhile. We’re all entertained by personal pride, but it doesn’t assist us beyond the “holy shit, I’m totally right” feeling we get after remembering something irrelevant from a movie or TV show.

Just try considering other points of view. The moment you get emotionally obsessed with being “correct” all the time is when you start getting everything wrong.

Post-PAX: Continue? 9… 8… Okay, fine.

Posted by Seandood on September 10, 2012
Posted in: Miscellaneous, Personal. Tagged: Journalism, PAX Prime 2012, Video Games, Video Games Journalism, Writing. 2 comments

How most people probably feel after PAX.

Like my first venture in 2011, this year’s PAX was an amazing experience. However, there were negative moments outside of the positive. Some interviews never happened, there were missed networking opportunities, and there was never (and I mean never) enough time. Though again, like my previous experience in Boston last year, it was another excellent way to test my abilities and reveal if this is something I’m cut out for.

Let me start by saying I love writing. If these pursuits of mine only revolved around “I love video games,” why wouldn’t I simply look into game development instead? Well, okay, I’m no programmer (yet), but that’s beyond the point. Naturally, I love writing; the “video games” portion is simply icing on the fattening cake.

One thing all writers (including myself) must continually face are roadblocks. When you feel like you’ve written the best piece on a topic, there’s probably someone who wrote something better. When you think you finally have the perfect pitch, it’ll get rejected. When you know you’re ready to step up and take on new challenges, someone more socially radiant may come out of nowhere and completely cloud up the fact that you even exist at all. Nobody told me this was going to be easy — but again, nobody told me this was going to be impossible.

“Difficult” is not “impossible,” and it only translates into such for those who quit early.

It’s certainly an interesting journey, though. The more I critique games and discuss how intricate they really are, the more I separate myself from the crowd that simply sits down, flips on a game and enjoys it without thinking twice (unless it sucks bad enough).

Gone are the days when I could simply say “I liked it” or “I hated it” without reciting why. No — in order to talk about video games in a more meaningful way, one must articulate how the overall experience represents either a finished product or some half-assed alpha build with captivating box art. Is it a masterpiece, or did the developers stop caring? How do the controls and camera blend together? Are the levels, story and music creative, or is this another sellout rehash of the same crap we’ve seen before? And furthermore, was the developer truly inspired by “Final Call of Solid XIII-4″?

To write seriously on the subject, I better damn well know what I’m talking about and be willing to think critically about it. Consumers need to know what they’re getting into so they don’t get screwed (see link above).

Overall, I have a compulsive need to do something gratifying that I enjoy (writing) while also contributing towards an industry I adore, and I’d say this is a much better answer than “because video games.” Seriously — if you hate writing and only do it because you get free review copies, you’re doing it wrong.

So after another PAX Prime, the journey continues. If I throw in the towel now I feel like I’ll miss out on something extraordinary.

PAX-bound: Thoughts of the night before

Posted by Seandood on August 31, 2012
Posted in: Miscellaneous, Personal. Tagged: Journalism, PAX, PAX Prime 2012, Video Games. Leave a Comment


Back in 2011 I covered my first PAX East convention. Since then I’ve made multiple front page Bitmob posts, wrote a handful of reviews for PPR, and made Editor-in-Chief of my local college’s paper. On top of that I also write for a local in-town alternative paper, which occasionally compensates for writing about video games.

Though I have yet to deliver my first “professional” pitch to a renowned gaming website, I know I’ve made lots of progress since my first PAX trip. Not only am I a better editor and writer, but I also realize more about common industry mistakes and interview dos-and-don’ts. Oh, and I’m much more of a journalist than I was last year.

This is why I’m so excited for this year’s PAX Prime. On top of meeting new people and delivering content in new ways (video interviews), I feel more prepared than ever. And best of all, I’m still enjoying this. The inevitable prospect of numerous rejection letters hasn’t crushed my spirit, among other things. Regardless of the challenge, I still feel ready, and that feeling alone is keeping me content. After all, some realize they never wanted the actual challenge to begin with; they simply wanted everything all at once as an “overnight success”

But that’s the thing: there are no “overnight” successes. Well, except for William Hung. He doesn’t count.

So for those of you at PAX this year, if you’re a regular attendee who’s eyeballing the prospect of video games journalism, I want to talk to you. If you’re someone who attempted this path but feel like you already “failed,” I want to talk to you. If you’re someone who “succeeded” (spoiler alert: progress and contentment still occur without “success” since it’s so damn rare), I want to talk to you. Finally, if you’re someone like me, who’s somewhere between the beginning and end of the middle ground, I especially want to see you.

We’re all great resources. We have so much to teach each other regarding our own experiences. And though we can’t all “make it” under the perfect definition of “success,” we can all sure as hell progress as we reach for more and assist one another in the process.

Video and editorial updates will be posted at Press Pause Radio’s website and on this blog as PAX Prime continues.

Attitude is everything (or at least something)

Posted by Seandood on August 22, 2012
Posted in: Miscellaneous, Personal. Tagged: Attitude, Journalism, Life Outlook, Video Games. Leave a Comment

After reading an insightful article by Alan Williamson on why we’re all collectively killing games journalism (and I completely agree), I segued towards two other articles regarding “success” in the field. One takes a highly optimistic route on progression. The other, however, is one of the most bitter “I didn’t make it and this is why” musings I’ve ever read in my life.

This got me thinking about how a person’s own views affects their aspirations and goals over time. After all, even the “successful” struggle.

So the positive “why I made it” entry was blogged by Brendan Keogh, a current freelance writer. The other post regarding the experiences of a not so lucky writer is from Christian Higley, a frequent Bitmobber who seems to have many opposites when it comes to personal encounters and luck.

But really, is it all luck? Absolutely not. Sure, it’s nice to credit luck when things feel fuzzy and random, but I believe there are two more factors that don’t receive enough recognition in these “lucky” instances: patience and attitude.

At a glance, it seems Higley and Keogh both cite struggles. Higley seems much more bitter about the situation, because apparently plenty of individuals told him to just give up. Like other freelancers and journalists who voiced their opinion regarding Higley’s statements, this hasn’t been my experience. Granted, I’m still very new at this myself, but that’s one of my biggest points: Even during the infancy of my writing experiences, I’ve had nothing but encouragement from folks who are more connected.

When I first wrote community blogs on 1UP, Polygon’s Chris Plante responded to an inquiry of mine with honest yet encouraging words about where to start. He told me it would be tough, but never told me to “give up.” When Shane Bettenhausen was a guest on Press Pause Radio, he said aspiring writers and podcasters like us were a great part of this industry’s future. And like Scott Nichols, another freelancer who made a personal blog response to Higley’s initial remarks, I’ve also surrounded myself with friends and colleagues who support each other. Even as some of us rise faster than others, we’re still offering pointers and meeting up when we can. Heck, some of you I’ll meet for the first time this year at PAX Prime.

Though like everyone else, I’ve experienced rejection. One non-paying start-up website I attempted to “apply” for (the individuals involved will remain nameless) said I showed potential, and that I should write back with revisions and an additional written feature.

I never heard back.

I’ve also contacted more professional websites to seek opportunities, and again heard nothing back. Each rejection sucks in its on way, but I’ve still been able to learn why I wasn’t selected and what I must do in order to improve my own skills. Even after failing to join one start-up website, I was successfully accepted into another that gave me my first taste of quality writing tips. Of course, I had to improve after failing the first time, because my writing was… well, let’s just say there was “potential” that needed work.

Granted, I’m nowhere near “in” like some freelancers and writers. However, I still think — and this goes for anything in life — that your general attitude truly does matter. Sure, you’ll feel less shocked about failure when you’re “prepared” for it, but you’re guaranteed to crumble if all you ever do is set yourself up for it. Sometimes it seems better to give yourself a chance, even if you have no idea what could happen. After all, chances are still chances.

This road is hard enough to travel as it is — very hard. But impossible? Of course not. And something akin to AAA roadside assistance (i.e. friends and close colleagues) helps.

The Vintage Pricing Problem

Posted by Seandood on August 4, 2012
Posted in: Atari, Personal. Tagged: Abandonware, Atari 7800, craigslist, eBay, Mario Bros., Retro Gaming. Leave a Comment

Just because there aren’t many folks selling certain items on eBay doesn’t mean they should be worth more money. Seriously, I could take an old drawing of mine from middle school, put it up for auction, and start the bids at $100 under the justification “this is the only one that will ever exist on eBay!”

In a way, this is exactly what some sellers do with old video games.

Looking at my rather tiny library of Atari 7800 games, I decided maybe it was time to poke around and see if there were any deals on games I still wanted. For instance, what about the original Mario Bros. game? I looked up some prices on eBay and here’s what I found:


Okay, wow. First of all, these entries are grossly overpriced according to stats at RarityGuide.com (which are usually quite spot on). Second, the $35 loose cartridge listed under “good” is the lowest listing there is. And third, AtariAge specifically lists this game as a scarce 3 in their rarity category, which usually go for about $10-15 anyhow. Putting each figure together from other sources, it’s easy to conclude that this item is simply being overpriced because of an exclusive eBay scarcity, which especially sucks if you live in an area where GameStop is your only secondhand option aside from thrift shops.

Oh, but it gets better. One individual believes they have a really unique find:


Really? Please continue.

And how much should we expect to pay for this hidden gem?


It sounds like this seller didn’t even try researching the price or significance of this item, and instead is hoping someone just offers something in the hundreds. Atari was notorious for all kinds of label variations and operating different manufacturing hubs, so a single cartridge with a reversed label and “unique” production location doesn’t seem huge. I have some 7800 carts with top labels that are a bit more glossy than others I own, so should I sell them for $50 a piece even though they’re traditionally $5 titles? Oh, and you better not try offering anything below $20 — keep dreaming.

Case in point, I own a copy of Realsports Baseball with the same supposed upside down “problem” and I’m pretty confident (after searching a bit too) it’s worth no more than the $2 it usually goes for.

Pointless inflation is all too common in the public online marketplace, and especially with “abandonware” video games. You have someone who thinks they have something potentially unique, but they mark it up like it’s Air Raid or the Nintendo World Championships without even pretending like they checked the price. I expect this from misinformed craigslist ads, not seasoned eBay sellers.

Posts navigation

← Older Entries
  • Recent Posts

    • Becoming multifaceted (and convincing ourselves we need to be)
    • Change who you are and what you like? Try doing more instead.
    • Guns, Video Games, Tragedy: Discussions and Generalizations
    • Post-PAX: Continue? 9… 8… Okay, fine.
    • PAX-bound: Thoughts of the night before
  • Categories

Blog at WordPress.com. Theme: Parament by Automattic.
Bits and Pieces
Blog at WordPress.com. Theme: Parament.
Follow

Get every new post delivered to your Inbox.

Powered by WordPress.com
Cancel